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 Post subject: Re: Twin Beaver!
PostPosted: Fri Aug 26, 2011 5:16 am 
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Location: Las Vegas AOR
CVA0319 wrote:
CAF440 wrote:
Beautiful paint :D and that shot, excellent.


:) you're probably just saying that because you recognize that middle decal :) I had to hunt everywhere to get that dang bat! The one on the trailing edge of the decals is the 14th greenwood in honour of Kris. If you really want the repaint just say the word and I will email it to you.
Gary


I would love a copy of this excellent paint. Dang Bat?? I have that Bat decorating my USCG office.



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 Post subject: Re: Twin Beaver!
PostPosted: Fri Aug 26, 2011 11:53 am 
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CVA0319 wrote:
Well I did but it's just a private pilot thing, not an official CVA repaint or anything. But a hell of a beauty to get in touch with yourself I think :D

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You should present that to Chuck and Darryl for approval to have it added in the official downloads section.



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 Post subject: Re: Twin Beaver!
PostPosted: Fri Aug 26, 2011 2:29 pm 
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CVA0014 wrote:
You should present that to Chuck and Darryl for approval to have it added in the official downloads section.


Thanks Robert
That's a good idea you have but I don't think the Dynamic really fits in with the official CVA model. Mind you it might be nice for some of the multi's.
At one point Keith had suggested uploading to Avsim.net or Flightsim.com for unofficial repaints so maybe a "User Submitted" link in the downloads section that sends you to a page of links so painters can put their offerings on Avsim or Flightsim and still have them easily found by CVA members?

My repaints are mostly doodling's but both Keith and Cal have some wicked repaints that I'm sure not every member is aware of. I mention Keith and Cal because I know they have nice repaints forgive me for not mentioning other offerings. It's only because I'm not sure who painted what. (SEE above mentioned remedy) ;)

Gary



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 Post subject: Re: Twin Beaver!
PostPosted: Fri Aug 26, 2011 5:17 pm 
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CAF440 wrote:
Beautiful paint :D and that shot, excellent.


Hi again Tim :D

I took that shot just off of Annette Island, it wasn't a real flight in as much as a series of "touch and go's" and was it a ton of fun! I uploaded a video of it to YouTube if you are interested....

Gary



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 Post subject: Re: Twin Beaver!
PostPosted: Wed Nov 02, 2011 3:58 pm 
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Location: Las Vegas AOR
Cal could you please put up the beaver paint? Later on im doing testing for Lockheed using the beaver and CVA Acars on there Prepar3D aka FSX ESP SP3. Anyone has the aerosoft Twotter painted please let me know.



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 Post subject: Re: Twin Beaver!
PostPosted: Thu Nov 03, 2011 9:40 am 
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Location: Kelowna, BC
The Beaver textures are back up at https://public.me.com/cal_jordan for a short time.
MobileMe is closing.

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 Post subject: Re: Twin Beaver!
PostPosted: Thu Nov 03, 2011 10:02 pm 
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Pics coming soon Cal of your paint in FSX Lockheed Prepar3d. Im just link the sim to external IVAO and FsInn.



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 Post subject: Re: Twin Beaver!
PostPosted: Fri Nov 04, 2011 1:33 am 
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Location: Kelowna, BC
I'm trying to get the Orbx scenery PNW in but it's not working so good, I'm going to need to use the installer and that would screw up FSX I think.
I got KORS in and it looks not to bad but no people flow or AI, the frame rates are about the same I find. copied all the scenerys over first with the cfgs
and it didnt work at all. Vancouver + worked that way but I still had to add it to the scenery cfg in the game. I also noticed that when Prepar3D is
running you can't start FSX, it says there is Prepar3D is already running, the aircraft work great, I just copied and pasted Carenados Baron 58 and it works great,
also the gauges and other files it needs.

I'm thinking they tweeked FSX added some scenerys, added depth to the ocean some aircraft and call it Prepar3D so they can have a different Licence through ESP, and sell it for $450.00
or $9.95 and month. For that kind of money it should blow my socks off and turn my face blue, or at least have 300 fps maxed out. :lol:



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 Post subject: Re: Twin Beaver!
PostPosted: Fri Nov 04, 2011 4:43 am 
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Orbyx is going to being working on releasing a side by side soon. They have a active thread at there forums for Prepar3d. As for my frames it does a rock solid fluid 30-50Fps. The fluid and no stutters is what I like. On a RW pilot note one cant have enough simulation programs and tools. Im still examining the core files of Prepar3d in comparison to core files of FSX. I heard FTX is releaseing a next gen autogen with NZ south Island, that might help further in frames using single cell.



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 Post subject: Re: Twin Beaver!
PostPosted: Fri Nov 04, 2011 6:06 am 
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I took out the Orbx FTX files and I'll have to wait, I hate to screw up FSX
mine is running about the same 30 to 40 fsp in the Seattle area and with everything maxed out
Ships and Ferrys Cars the works I'm getting 16 to 18 and no stutters.

Just found out Fraps does not work with it.



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 Post subject: Re: Twin Beaver!
PostPosted: Fri Nov 04, 2011 11:53 am 
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I've been having a frustrating time trying to make the Orbx scenery work (yes I know there's no official OK to do it). In my latest effort, I started with a clean install of Prepar3D. Then installed the PNW Demo from Orbx. All worked fine and looked great. So now I set out on my own! I replaced the Demo files by copying all the PNW Scenery files from my FSX. Then, after making sure NA was activated in FSX Central, I copied the Elevation files for PNW from scenery/world/scenery in FSX to same in Prepar3D. I activated the scenery in P3D manually (the FSX Central just screws everything up if it works at all) using the same order as in FSX, including the Object libraries at the top.

The scenery basically works, except I have very little if any autogen. Trees,moving cars, and some airport objects show but no buildings in towns, etc. Instead it looks like flat photoscenery. You can see a town but it's all flat.

So I'm still trying to get the autogen. Of course I can't ask in the forums because they will just scream at me for trying unauthorized stuff. Has anyone experienced the same results and/or fixed it!



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 Post subject: Re: Twin Beaver!
PostPosted: Fri Nov 04, 2011 4:05 pm 
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Ah the people flow and nature flow. Well that issue is in your fsx config location were your DLL XML is also. That envolves a bit of finding and copy paste and then look in your Lockheed folder same area where your fsx config hides and in the Lockheed should be a XML you can edit using notepad. final if your playing with the XML DLL's back them up. I learned that during FSX's beta phase the hard way lol. but if your not comfortable with the XML tactic leave it and wait for Orbyx to release a side by side exe. Details are still in works with Lockheed.



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 Post subject: Re: Twin Beaver!
PostPosted: Fri Nov 04, 2011 5:43 pm 
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I've had the same problems, Vancouver + seems to work. the frame rates seem to be in the low 15 to 20s but it was very smooth and seemed better than FSX at 30 fps
The VAN+ AI Ships weren't moving but the other boats and ferrys were, lots of AI Cars.
Pictures that I took, you can see the frame rates no stutters at all. and all the sliders were to the max very nice feel to it.I did a landing at EHAM Schiphol and they dropped to about 6 fps
and the sliders were maxed but not too much visable AI, so it can suck up the resources.

Vancouver +
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Stanley Park
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North Van
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CYVR
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The "Flying Beaver" Restaurant at YVR (Very good food if your ever out there)
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Sydney Australia
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VHHH Hong Kong
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Landing Kai Tak
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EHAM Schiphol
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Dropped to 6.4 and stuttering at bit, still flyable though
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 Post subject: Re: Twin Beaver!
PostPosted: Fri Nov 04, 2011 10:09 pm 
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Nice pics, for me I turn off the road traffic. To me it causes a serious draw.



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 Post subject: Re: Twin Beaver!
PostPosted: Sat Nov 05, 2011 12:25 am 
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Normally I do also, but I wanted to test the frame rates and stuttering.



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