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CVA0014
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Post subject: Re: Texture mapping Posted: Thu Jun 27, 2013 7:24 pm |
Joined: Fri Feb 27, 2009 1:39 am Posts: 1908 Location: Up here wishing I was down there.
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lol
Made my day to read this. You should have seen some of the kits for rFactor Racing (mostly in mods). It was so bad, I would paint each piece a different colour and see where the parts came out on the car.
And even then seams weren't always along the pieces, but sometimes right through them. Even had to do checkered patterns at pixel level to figure some alignments.
_________________ i9-9900KR @ 3.6GHz, G SKILL DDR4 32GB @ 3200MHz, MSI Z390 Gaming Plus, ASUS RTX4080 OC, Triple Acer X223W 22", Triple Acer X183H 19", HyperX Cloud II headset, SAMSUNG SSD 850 EVO 250GB and 500GB, EVGA Supernova G2 850W, CORSAIR Obsidian 750D
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Rob Vanderkam
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Post subject: Re: Texture mapping Posted: Sat Jun 29, 2013 3:10 am |
Joined: Wed Jul 16, 2003 1:16 am Posts: 2586 Location: Ottawa
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On a tangent here - what are the chances of putting up a "thumbs-up" system so we can easily say "right on" or "I agree" without actually replying? +1
_________________ CVA (established in 1997) is 23 years old this year!
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CVA0319
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Post subject: Re: Texture mapping Posted: Sat Jun 29, 2013 4:45 pm |
Joined: Tue Dec 01, 2009 1:26 am Posts: 583
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Keith CVA51 wrote: Dear aircraft developers,
Those of you who feel the need to separate the rudder from the tail on your texture maps (I'm looking at YOU Aerosoft)...
I hope you die in a fire.
Sincerely,
Re-painter who is spending waaaaayyyy too much time trying to line up my logo on your stupid split-tail paint kit. Yeah! What the man said! I did one where not only was the tail separated from the rudder but the scaling on the rudder was different than on the tail, not only did you have to crop and (guess to) align but you had to scale down the cropped piece on the rudder to get it sized to match up with the rest of the tail!
_________________ Global+Vector,FS_G 2010,REX4,NRM,CRM,PFJ,PNW,SAK,NCA,Tong_Fjords 0S9,3W5,7S3,KCMW,KORS,PAKT,WA56,WA79,W52,PAGS,PAJN,CZST +Portland City,2S1,CEN4,CEJ4,KHQM,7WA3,CBB7,KPDX G_NA packs 1-8,EDBH
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